Zephyr
Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.
Zephyr at a glance
Zephyr moves faster and falls slower while airborne. Also gain |CRIT|% Critical Hit chance with weapons while airborne.
- Health
- 455
- Shield
- 455
- Armor
- 105
- Energy
- 100
- Sprint
- 1.1
Abilities
1Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
2Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
3Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
4Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Getting Zephyr
Zephyr's blueprint sources are not published in the official drop tables, so we don't list a farming route we can't verify.
Zephyr Prime currently trades at 80p for the full set.