Mecha Pulse
What does Mecha Pulse do?
Mecha Pulse gives Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m. at max rank.
- Max rank
- 3
- Drain (max)
- 9
- Unranked
- 4.8p
- Maxed
- 5p
Effect by rank
| Rank | Effect | Drain |
|---|---|---|
| 0 | Killing a Marked Enemy grants +15% Armor for 5s for each enemy within 7.5m. | 6 |
| 1 | Killing a Marked Enemy grants +30% Armor for 10s for each enemy within 15m. | 7 |
| 2 | Killing a Marked Enemy grants +45% Armor for 15s for each enemy within 22.5m. | 8 |
| 3 | Killing a Marked Enemy grants +60% Armor for 20s for each enemy within 30m. | 9 |
Effect text is Digital Extremes’ own, straight from the Public Export. Drain rises by one per rank from a base of 6.
Price by rank
| Rank | Sell | Buy |
|---|---|---|
| 0 | 4.8p | — |
| 3 (max) | 5p | — |
Ranks are priced separately on purpose. An unranked and a maxed copy are different goods — averaging them gives a figure that describes neither.
More WARFRAME mods
Ranking it up
Upgrading a mod costs Endo and credits, and each rank doubles the previous rank’s Endo cost — which is why the jump from rank 2 to 3 usually costs more than every rank before it combined. As a rare mod, the per-rank cost scales with that rarity band. If you only need the effect occasionally, buying a maxed copy outright can beat ranking one yourself once you price the Endo — compare the unranked and maxed prices above.
Its Madurai (V) polarity halves the drain when slotted into a matching polarised slot — at max rank that is the difference between 9 capacity and 5. It fits the WARFRAME slot, so it competes for capacity with every other WARFRAME mod on this page’s related list.
About this mod
Rank effects and drain come from Digital Extremes’ Public Export. Drop locations come from the official drop tables. Prices are the 25th percentile of visible sell orders from online sellers on warframe.market, recorded hourly and split by rank.
See the full price history for Mecha Pulse, or browse all mods.